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移動、回転
図03_00:半分に縮小し、45度回転し、X方向へ0.5移動
/*
* JAVA3D で三角形を移動、回転アプレット
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.universe.*;
/* <applet code="java3Dtest03" width=300 height=300></applet> */
public class java3Dtest03 extends Applet{
private SimpleUniverse universe = null;
public BranchGroup createSceneGraph(){
BranchGroup root = new BranchGroup();
Transform3D t3d = new Transform3D();
//Matrix4f matrix = new Matrix4f(1.0f, 0.0f, 0.0f, 0.5f,
// 0.0f, 1.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 1.0f, 0.0f,
// 0.0f, 0.0f, 0.0f, 1.0f);
//
//t3d.set(matrix);
t3d.setTranslation(new Vector3f(0.5f, 0.0f, 0.0f));
Transform3D t3d2 = new Transform3D();
t3d2.rotZ(Math.PI / 4);
Transform3D t3d3 = new Transform3D();
t3d3.setScale(new Vector3d(0.5d, 0.5d, 0.0d));
t3d.mul(t3d2);
t3d.mul(t3d3);
TransformGroup trans = new TransformGroup(t3d);
trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
root.addChild(trans);
Point3d[] vertices = new Point3d[3];
vertices[0] = new Point3d(0.0, 0.5, 0.0);
vertices[1] = new Point3d(-0.433, -0.25, 0.0);
vertices[2] = new Point3d(0.433, -0.25, 0.0);
TriangleArray geometry = new TriangleArray(vertices.length, GeometryArray.COORDINATES | GeometryArray.COLOR_3);
geometry.setCoordinates(0, vertices);
Color3f red = new Color3f(1.0f, 0.0f, 0.0f);
Color3f green = new Color3f(0.0f, 1.0f, 0.0f);
Color3f blue = new Color3f(0.0f, 0.0f, 1.0f);
Color3f[] colors = {red, green, blue};
geometry.setColors(0, colors);
Shape3D shape = new Shape3D(geometry);
trans.addChild(shape);
Alpha rotationAlpha = new Alpha(-1, 0);
RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, trans);
root.addChild(rotator);
root.compile();
return root;
}
public void init(){
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3d = new Canvas3D(config);
this.setLayout(new BorderLayout());
this.add(canvas3d, BorderLayout.CENTER);
BranchGroup scene = createSceneGraph();
universe = new SimpleUniverse(canvas3d);
universe.getViewingPlatform().setNominalViewingTransform();
universe.addBranchGraph(scene);
}
public void destroy(){
universe.cleanup();
}
}